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AI Insights · Timothy · January 2022

Top 5 Ultracasual Games on Android in Turkey - Q4 2021

Explore the performance metrics of the top 5 ultracasual games on the Android platform in Turkey for Q4 2021, covering trends in downloads, revenue, and active users.

Top 5 Ultracasual Games on Android in Turkey - Q4 2021

In the fourth quarter of 2021, the ultracasual gaming sector on the Android platform in Turkey saw varied performance across the top 5 applications. The data, provided by Sensor Tower, highlights trends in weekly downloads, revenue, and active users for each of these popular games.

Goo: ASMR Slime Simulator from EXOMIND showed a fluctuating pattern in weekly revenue, starting at $98 and peaking at $181 in late October before tapering off to $37 by the end of December. The app experienced a significant drop in weekly downloads early in the quarter, from 11.3K to 1.7K, with no new downloads recorded after early November. Active users declined steadily from 18.8K at the start of the quarter to just under 1K by the end of December.

Antistress - relaxation toys by JindoBlu saw a remarkable increase in weekly revenue, reaching up to $103 in the week of December 20. Weekly downloads surged to a peak of 96.8K in mid-December, before dropping to 31.9K by the end of the month. Active users saw a similar trend, peaking at 252.6K in mid-November and then gradually decreasing to 123.2K by the end of the quarter.

Jelly Dye: Jelly Games & ASMR, published by CASUAL AZUR GAMES, maintained a consistent performance in weekly downloads, with numbers climbing from 11.1K to 24.3K by the end of December. Weekly revenue remained relatively stable, fluctuating between $10 and $23 throughout the quarter. Active users increased steadily, from 35.3K to 52.9K.

Diamond Painting ASMR Coloring from CrazyLabs LTD had a more erratic performance. Weekly revenue varied, with a high of $33 in mid-November and a low of $6 in late October. Downloads peaked at 23.9K in early November but dropped to 6.3K by the end of December. Active users also saw fluctuations, peaking at 45.9K in mid-November and decreasing to 17.5K by the end of the quarter.

Finally, Slime it: Slime Game Simulator by Hapy Games had minimal activity. The app's weekly revenue saw a peak of $71 in the last week of December. However, there were no recorded downloads, and active users remained low, decreasing from 257 to 175 over the quarter.

For more detailed insights and analysis on these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022